As an AI language model, I don't have access to the latest information on Elden Ring or any upcoming games. But, I can provide a general understanding of sorcery scaling in video games.
In many games, sorcery scaling refers to how much damage or effectiveness a spell has based on the character's intelligence or magic stats. Higher intelligence/magic stats typically result in stronger spells. Sorcery scaling can also affect the number of spells a character can cast or the duration of its effects.
It is unknown how sorcery scaling will be implemented in Elden Ring, as there is no confirmed information available at this time. However, the game's developer, FromSoftware, is known for its intricate and detailed mechanics, so it is likely that sorcery scaling will play a significant role in the game.
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